Therefore when you are doing things such as going through a dialogue box or anything else where you lose control of your character, quick map storage enables us to "store" the quick map when the game doesn't expect us to have it, and then we can simply close it to regain control of our character. A common example of a kind of storage is quick map storage, and it is useful because closing quick map allows us to regain control of our character. This is a very general concept and applies to the majority of glitches used in the run. Storage generally describes the storing of certain character states when they are not intended to be available.
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June 2023
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